Comand & Conquer: Red Alert - kostenlos zum Download eventuelle Angst vor Free-To-Play-Spielen ist an dieser Stelle also unbegründet. Am Beispiel von Command & Conquer: Red Alert zeigt PC-WELT Schritt für bahrosuryoyo.nu durch Klick auf „Free Allied Download“ und „Free Schritt 5: Klicken Sie im Verzeichnis „ C:\Westwood\RedAlert“ mit der rechten. Download-Fakten: steht auch die Vollversion von "Command & Conquer - Alarmstufe Rot" (Red Alert) zum kostenlosen Download bereit.
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The alternate sequel to RA with even more wacky weapons and the introduction of mind control to the series. The expansion pack for Red Alert 2 that introduces Yuri's faction and even more powerful mind control devices.
Featuring challenging missions as well many new units. A massive stand-alone total conversion of Tiberian Sun featuring a new story, campaigns and tons of new units.
The Allies and the Soviets have rearmed with new weapons of war, each poised to destroy the other. Play this newly released Yuri's Revenge Mod.
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Age of Empires IV. Red Alert 2 downloaden Naast de originele game is het ook mogelijk om Red Alert 2 gratis is handen te krijgen.
Hiervoor zal je echter wel een pre-order moeten plaatsen voor Red Alert 3. Dit laatste deel uit de serie staat gepland voor een release komend najaar en zal verschijnen op de pc en Xbox Officieel is de game dus niet compatibel met Windows Vista.
Door te versturen ga je akkoord met onze voorwaarden. Games Reviews. Zo werkt het. Zoeken Zoekopdracht.
I sent in six tanks of my own, thinking that might well take care of his forces. As it turned out, as quickly as I could fire on his tanks his little mechanics were ratcheting away on them, repairing the damage I was inflicting.
End result? His mechanics kept enough of his tanks alive long enough that they were able to snuff out all of mine. He won that battle in no small measure thanks to the mechanics.
These guys are not glamorous, but they are definitely worth much more than the small amount you'll spend on them. Demolition Truck : This one's a kamikaze on wheels.
Pretty simple, really; it's a truck with an atomic bomb strapped to the back that you drive up against the side of a building and detonate.
I'm really not too impressed with the demolition truck for the same reason I can do without the Chronotank: the sucker is expensive and, as powerful as its wallop is, it's a solitary unit in a game where group attacks work best.
I drove my demolition truck into my opponent's base as part of a tank attack. Unfortunately the truck was so slow that by the time it arrived in the base the bad tanks had all but finished my good tanks, so my truck was a sitting duck.
I detonated without reaching my original target. The failure there was partly mine -- my strategy was weak on that attack. But it should be noted that the atomic bomb on the truck, once detonated, wiped out a few enemy units, bruised a few buildings and little else.
I think the best way to use the demolition truck, and perhaps the way its designers envisioned it, is as a softening device.
That is, as an advance vehicle to a tank assault, or one element of a larger advance than the one I made. So you park the exploding truck next to a power plant, it goes powee, knocks half the life out of the plant and your tanks come in to finish it off.
You use the demolition truck to save the other unit's time. The demolition truck is effective when it's used correctly, but it's pretty costly so it might amount to only a minor addition to the game.
Tesla Tank : This one you will use. No doubt about it, the Tesla tank is a major addition to Red Alert and it adds a significant wrinkle to any battle strategy.
Because I usually play the Allies when I play Red Alert and my usual opponent customarily takes the role of the Soviets, I'm well aware of the horrific power of the Tesla coil.
To defeat that bugger you've got to think a whole lot faster than I usually seem to be able to think -- I see a Tesla coil and my thinking gets scattered, I forget what my plan of attack was, I go three ways at once and then get zapped into a quivering skeleton.
Now Red Alert's designers have taken the power of a Tesla coil and made it mobile. The only ray of hope for the allies with regard to the Tesla tank is the fact that while it carries a doozy of a zapper, its hide is pretty thin.
So if you can get off a few well-placed shots at it before it lights you up like a Christmas tree, you should be able to pick it off effectively.
For those of you taking the Soviet role, use the Tesla tanks as part of a standard tank brigade and you'll have a fun time watching the Allies cry.
Tesla tanks are an exciting addition to Red Alert. My only complaint is that I think they should have been Allied weapons instead of Soviet weapons.
The Soviets already possess superior tank strength, superior air power and the Tesla coil -- now with the addition of the Tesla tank, I'm afraid the balance of power is too heavily weighted toward the Soviets.
Sea-to-land Missile Submarine: Evil. My God, is this one a scary weapon. Two shots to take out an ore refinery.
Two shots to take out a war factory. I've dumped atomic bombs on construction yards and done less damage. I built three missile subs ten minutes into the game, sailed them over to my opponent's base and ripped him apart.
Meanwhile, somewhere, my harvesters had been destroyed by Allied tanks, but it didn't matter: I had seven dollars, no barracks, three tanks and I won the game because I also had three missile subs.
This one's fun and awe-inspiring, but it may be too powerful. The Allies didn't seem to know what to do about my missile subs -- I was playing the computer and you'd expect if anyone knew the solution to this weapon it would be the computer.
Ultimately, the missile sub severely skews the balance of power the Soviet way. It's a great innovation, but I don't see anything comparable on the Allied side to counter it.
For those of us who enjoy playing Allies vs. Soviets, the attraction of being the Allies just got less. That complaint lodged, however: Man, what a cool weapon!
Shock Troopers: Imagine Tesla coils in the hands of angry young infantrymen and you'll know what a shock trooper is all about.
The Red Alert Soviet scientists really have a thing for killing people with electricity. Enter the shock troopers: ground troops with portable Tesla generators that shoot an arc of electricity several yards forward.
These guys are useful as one element in a charge -- put them in with tanks and Tesla tanks and you've got a pretty formidable attack force.
The drawbacks to the shock trooper are pretty self-evident: they're vulnerable because they're on foot and, therefore, unarmored; they're slow for the same reason; their shock is annoying, but by itself can't really do much against a tank or any other vehicle.
Against other infantry and as specialists -- like rocketeers -- they're very effective, though, especially since they can't be run over by any vehicle.
Activate this baby and send it into your opponent's base. It builds up a powerful harmonic charge and detonates, damaging every unit around it in a large radius.
Sounds pretty impressive. Tank deployed," I nearly vomited from fright. In practice, though, the M. D Tank is very slow and therefore vulnerable to attack from much faster tanks or helicopters.
Also, as with the Chronotank, you spend a lot of money and get one vehicle with limited capabilities -- the cost-to-benefits ratio is not favorable.
Not a significant addition. This one is a clever idea, well rendered, for which there's little use. New Maps: This addition to Red Alert is perhaps a bit more difficult to appreciate than some of the units -- the reason being you can only experience one new map each game, while you can experience all the new units every game.
Don't overlook the maps, though. The most significant new element is the sheer size of some of them -- they're called Mega Maps for a good reason.
While it might have been fun to see Westwood deviate from the established model somewhat, these maps will serve Red Alert lovers well.
The new maps assure that we'll be able to play new, untried locations for a long time to come without having to build them ourselves.
And the Mega Maps, I think, will increase the enjoyment of large multiplayer games since it will now take players longer to find each other, which will give them longer to work on their bases and, in turn, result in more protracted and challenging battles.
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